Having been framed for the assassination of the President of the United Factions by a company that wishes to take control of Mars and utilise its resources for its own purposes,
Sunday, 21 June 2009
Synopsis
Sunday, 7 June 2009
Basic Scenery Concepts
Using Maya and Photoshop I threw together these basic concepts for the film's scenery and visual look in around 2 hours . . .

We should utilise the effect of wide open spaces, preferably a fairly rough terrain, and have futuristic metropolis on the horizon.

The colours are not exactly spot on of how I feel the final production should look. The sky should probably be less harsh and the ground, a more dusty red.

One thing to consider. If we use cityscapes in the background, should they be undisturbed and feel like a typical everyday city or . . .

torn apart and in chaos? Just a thought.
Dave

We should utilise the effect of wide open spaces, preferably a fairly rough terrain, and have futuristic metropolis on the horizon.

The colours are not exactly spot on of how I feel the final production should look. The sky should probably be less harsh and the ground, a more dusty red.

One thing to consider. If we use cityscapes in the background, should they be undisturbed and feel like a typical everyday city or . . .

torn apart and in chaos? Just a thought.
Dave
The Visual Look - Colour Palette
Just threw a few colours together on a white background to test out a colour palette to help define the film's visual look . . .

I feel that vehicles and structures would look good if they were dark greys. This would go well against the dusty red feel of mars. Also some darker reds, even going towards magenta for the sky?
Dave

I feel that vehicles and structures would look good if they were dark greys. This would go well against the dusty red feel of mars. Also some darker reds, even going towards magenta for the sky?
Dave
Mech Colour Scheme Ideas
Just a few ideas I came up with for the Mech's colour scheme . . .

I feel that the base colour should be a dark greyscale colour, almost black. The softer details should be highlighted by lighter greyscale colours but staying away from pure white as I think it would ruin the look. Think more mid-greys. The Mech needs to have the typical glowing lights. It just has to be done! I think ideally one colour would be fine, such as the bright light blue demonstrated above. If using two colours we don't want any clashes to occur. I've been trying to think what would work against the film's scenery. I think the light blue would work well against the browns, oranges and reds of the mars landscape.
Dave

I feel that the base colour should be a dark greyscale colour, almost black. The softer details should be highlighted by lighter greyscale colours but staying away from pure white as I think it would ruin the look. Think more mid-greys. The Mech needs to have the typical glowing lights. It just has to be done! I think ideally one colour would be fine, such as the bright light blue demonstrated above. If using two colours we don't want any clashes to occur. I've been trying to think what would work against the film's scenery. I think the light blue would work well against the browns, oranges and reds of the mars landscape.
Dave
Saturday, 6 June 2009
Backbone story
The film opens with a man in handcuffs/chains being walked to a vehicle by 2 armed guards, suddenly an explosion happens in the background, and the 2 guards are dropped, the guy in cuffs ducks down behind the vehicle in a panic and searches through the guards coat for the keys, he frees himself and then grabs the guards gun and jacket an gets in the vehicle while shooting; he then drives off while being chased.
Across the mars landscape the vehicles chase him (at this point I'm not sure what our capabilities are of such a scene so I'll leave the development of this part to Graham, will involve a mech or 2)
Having lost the bad guys he pulls up to an old friends house, only to have his friend pull a gun on him as he tries entering, he disarms him and forces him to tell him whats going on, his friend reveals he set him up to go to jail (needs more fleshing out why and how he was set up), the main character yells at him then shoots him point blank.
He then walks outside an contemplates what hes just learnt.
All we need is names, the reason for the attack at the start, a reason for the jail setup an betrayal and a good gunfight during the chase scene.
Mike.
Across the mars landscape the vehicles chase him (at this point I'm not sure what our capabilities are of such a scene so I'll leave the development of this part to Graham, will involve a mech or 2)
Having lost the bad guys he pulls up to an old friends house, only to have his friend pull a gun on him as he tries entering, he disarms him and forces him to tell him whats going on, his friend reveals he set him up to go to jail (needs more fleshing out why and how he was set up), the main character yells at him then shoots him point blank.
He then walks outside an contemplates what hes just learnt.
All we need is names, the reason for the attack at the start, a reason for the jail setup an betrayal and a good gunfight during the chase scene.
Mike.
Friday, 5 June 2009
Story
I think the story should be focused on a small part of a bigger narrative, but with enough so people know whats happening.
It also needs a betrayal or discovery of a betrayal near the end of the short; for an emotional scene as the climax.
Just a couple of ideas.
Mike.
It also needs a betrayal or discovery of a betrayal near the end of the short; for an emotional scene as the climax.
Just a couple of ideas.
Mike.
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